This beautiful house in the middle of the forest belongs to sculptor Jacek Jarnuszkiewicz from Poland. The project was a collaboration between the sculptor and YH2, an architecture and interior design studio founded in 1994 by Marie-Claude Hamelin and Loukas Yiacouvakis.
Andrea Koporova is a self-thought photographer based in Austria, born in Slovakia. She started photography in 2011 and she developed a particular style focused on atmospheres, looking for the density into each place.
In 1983, Lance Weiler’s van burst into flames during a family vacation. Eleven months later his house burnt to the ground. His latest project, “Where There’s Smoke,” mixes theater, film, gaming, and emergent technology story in an attempt to uncover the truth about those two incidents. Read More
Nintendo’s 8-bit NES game The Legend of Zelda is renowned for its lengthy quest and many hidden secrets, but speedrunners have recently devised a method that allows players to rescue Zelda three minutes after starting a new game. Read More
On Tuesday, June 28th we’ll be exploring “The Art of AI.” The evening will examine the opportunities and challenges presented when machine learning and storytelling collide. This is a unique conversation with leading experts working in the field of Artificial Intelligence. Together we’ll explore the impact of AI on narrative and the role that it can play in building rich immersive storytelling experiences.
After the talk/group discussion we’ll shift our efforts to the design of the upcoming Sherlock Holmes & the Internet of Things event. This session will include a special exploration of the play space at the Film Society of Lincoln Center as we continue to design and prototype the connected crime scene that will be staged at the New York Film Festival later this fall.
Click here to RSVP
From Simogo: A surreal thriller in which the written word is your map, as well as your narrator.
DEVICE 6 plays with the conventions of games and literature, entwines story with geography and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience.
Anna wakes up in a castle on a remote island, with little recollection of how she got there. All she remembers is an unusually unpleasant doll.
Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?
Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.