Storystreams

In the winter issue of Filmmaker Magazine, I talk about how data can be used to discover, curate and create stories. I’m fascinated by the concept of marring various real-time and social data to generate a type of “storystream.” A perfect example is “We Feel Fine,” which crawls the web looking for the phrases “I feel” and “I’m feeling.” But where We Feel Fine is a document of what is actually occurring online it represents more of a hybrid documentary then a “narrative.” In terms of narrative usage I’ll post later in more detail about some of things we’re developing around my newest transmedia / feature project HiM but for now I’d like to highlight another use of social data as a communication/story path for a game.

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The recent release of a Sherlock Holmes’ version of TweetDeck represents an interesting usage of the streamreader. A streamreader similar to a feedreader is a way to aggregate your social feeds. The Sherlock Holmes skinned version of TweetDeck acts as a companion to the AQKA / Hide and Seek designed game 221b which leads players directly into the first scene of the film when it opens Christmas Day. The skinned TweetDeck is intended to be a simple way to keep up with updates and the conversation surrounding the game.

HOUSE (1977) Nobuhiko Obayashi

Novuhiko Obayashi’s flick Hausu aka House is just bizarre. It’s all over the place and bound to leave a lasting impression. A mind trip of a ghost tale mixed with warped bedtime story. The best quote that I’ve seen “an episode of Scooby Doo as directed by Dario Argento.”

BOOK: Available Online for Free

Just returned from a 24 hour trip to LA. Long commute for what turned out to be an amazing set of meetings – more on that another time. But upon returning tonight I was greeted by a package from Hong Kong. A few weeks back I ordered Evan Roth’s book “Available Online for Free – selected works by Evan Roth: 2003-2008.” I’ve been a fan of Evan’s stuff especially the Graffiti Research Lab. Love how his work embraces open source philosophies.

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