The Art of AI

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On Tuesday, June 28th we’ll be exploring “The Art of AI.” The evening will examine the opportunities and challenges presented when machine learning and storytelling collide. This is a unique conversation with leading experts working in the field of Artificial Intelligence. Together we’ll explore the impact of AI on narrative and the role that it can play in building rich immersive storytelling experiences.

After the talk/group discussion we’ll shift our efforts to the design of the upcoming Sherlock Holmes & the Internet of Things event. This session will include a special exploration of the play space at the Film Society of Lincoln Center as we continue to design and prototype the connected crime scene that will be staged at the New York Film Festival later this fall.

Click here to RSVP

 
 
 

20+ Inspiring Social Innovation Lab Examples Worldwide

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Social innovation labs are increasingly popping up and evolving all over the world. They mostly focus on startups and business development around topics such as energy, environment, civic participation or the cities as a laboratories. For an introduction to social innovation read my blog post.

Most buzz is often about innovation labs focusing on startups (incubators and accelerators) often sponsored by venture capitalists or companies with a clear for-profit focus. But a lot is happening outside this scope focusing on people, society, challenges and how new technologies and new form of cooperation can result in change and impact. If you think that this is still at its beginning, you are most probably right, but the innovation lab landscape is changing quickly – just look at the Fablab movement or Google’s recent venture, Sidewalk Lab.

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Device 6

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From Simogo: A surreal thriller in which the written word is your map, as well as your narrator.

DEVICE 6 plays with the conventions of games and literature, entwines story with geography and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience.

Anna wakes up in a castle on a remote island, with little recollection of how she got there. All she remembers is an unusually unpleasant doll.

Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?

Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.

Old Hollywood’s Elite Were the Last to Use LSD for Therapy

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Cary Grant, who championed LSD’s therapeutic qualities. Photo via Wikimedia Commons My first experience with LSD was not pleasant. Six hours spent staring at bugs on London’s Hampstead Heath were punctuated by a fat man calling me a prick and someone showing me a book of autopsy photos.    Read More