Alt 1977 – Alex Varanese
Stumbled upon this wicked series that re-imagines 1977 as if the tech from today existed then. View the full set
Stumbled upon this wicked series that re-imagines 1977 as if the tech from today existed then. View the full set
Alice in Wonderland meets the iPad. The other day I had a meeting at a major publisher to discuss this very thing. Not Alice in Wonderland but the way in which books can become more interactive, social and engaging across devices. Alice for the iPad just scratches the surface.
(Hat tip 401st Blow)
I’ve been tracking thesixtyone for a bit. The first version of the site matched social gaming with music discovery. The newest incarnation has taken a slightly different approach one which is more discovery focused with a mix of simple challenges called quests that encourage you to listen to music and gain reputation points.
The part I love about the new design is the simplicity and richness of the interface.

Meet “Yuki-taro, the friendly snowbot” – for a million yen you can have a Snow Removal Robot that clears snow while creating igloo bricks, is GPS enabled and uses twin cameras to see.
(hat tip inventorspot)
I spent the last few days at the Sundance Film Festival. When I’m at the fest I always make it a point to checkout the Frontier which is located in the basement of a mall. Its a sprawling space that brings together a nice mix of new media, tech and art. Here are a few pics.




20×200 brings limited edition art to the masses. The site has a threadless type vibe minus the competition but I think sites like Etsy, threadless and now 20×200 are wonderful discovery platforms for collectible and cool items. Would love to see something like this pop up for experimental visual works.
More and more things are moving to the cloud. The hype around OnLive and their solution for “Cloud Gaming” reached a fever pitch in early 2009. By years end they had a beta running. The following is a demo by CEO Steve Perlman to students at Columbia. As more things move to the “cloud” it offers interesting opportunities for new forms of social interaction. The following vid is cued to the demo section. But there is interesting info throughout the vid and Perlman gives a nice overview of the platform and biz model.
Just returned from a 24 hour trip to LA. Long commute for what turned out to be an amazing set of meetings – more on that another time. But upon returning tonight I was greeted by a package from Hong Kong. A few weeks back I ordered Evan Roth’s book “Available Online for Free – selected works by Evan Roth: 2003-2008.” I’ve been a fan of Evan’s stuff especially the Graffiti Research Lab. Love how his work embraces open source philosophies.
The following short directed by Matt Pyke and animated by Maxim Zhestkov was part of 42×42 a number of short works commissioned by 42 Below. The films needed to be 42 seconds long and surreal.
The sign on the door reads MakerBot industries. Inside, boxes line the floors and there is a flurry of activity. A light humming sound fills the air. Machines buzz as they print physical objects that merely minutes before were 3D renderings on a computer screen. This is Bre Pattis’ ‘Botcave’ and within its walls resides a startup that intends to change the face of printing. The MakerBot is a box-like unit that prints using thin plastic, which it lays down layer by layer. Eyeglass frames, wall brackets, tweezers, action figures even a 3D rendering of Walt Disney’s head are all possible. Makerbot came out of NYC Resistor, a hackers collective offering shared knowledge and camaraderie. And out of Makerbot, the hopes are to create a revolution in crowd-sourced manufacturing.
For those looking to increase their geometry skills. OBLO is a didactic 3D puzzle designed by Marko Pavlovic.

Worth a bookmark: Opening titles have been elevated to their own art form. The Art of the Title Sequence is a wonderful collection of opening and closing credits. You can browse the stills or watch the actual sequences in SD or HD versions. Just seeing a series of still images from a title sequence gives you a new appreciation for it.

The folks at Smashing – an amazing resource site / community for web design and developers have just released a comprehensive resource in book form.
The Smashing Book is a printed book about best practices in modern Web design. The book shares technical tips and best practices on coding, usability and optimization and explores how to create successful user interfaces and apply marketing principles to increase conversion rates. It also shows how to get the most out of typography, color and branding so that you end up with intuitive and effective Web designs. And lastly, you will also get a peek behind the curtains of Smashing Magazine.
Looking for an interesting way to spice up the holidays? This project was inspired by “big-head” mode seen in videogames. Making the “big-head” involved 3ds Max , Mudbox 2010, Photoshop CS3, Pepakura, and TexTools software. Followed by printing, cutting and folding.
Albert Exergian who is a wonderful designer has a created a cool minimalistic set of posters for popular TV shows.
To view the full collection http://www.exergian.tumblr.com
Omar elbaga 2:23 pm on April 28, 2010 Permalink
That’s interesting. There’s also vook.com where they incorporate video right into the book but it’s only available online.
I think they have an ipad app for it. I’m also working on something where authors write a book online and can record their narration and add YouTube videos to broaden the experience of the book at http://www.rimmix.com
I think these ideas are huge for everyone involved in multimedia. I think too many filmmakers are still thinking too traditionally.
It’s ok for Hollywood to take it’s time because once they decide they could roll out whatever they want in an instant.
Indie filmmakers however need to be more diligent in what they spend their energy on and how the distribute their ideas.